AI Insights · Timothy · October 2021
Top 5 Card Battler Apps on iOS in Slovenia - Q3 2021
Discover the performance trends of the top 5 card battler apps on iOS in Slovenia during Q3 2021, with insights into their downloads, revenue, and active users.
In Q3 2021, the top 5 card battler apps on iOS in Slovenia displayed varied performance trends in terms of downloads, revenue, and active users. Below is a detailed breakdown of each app's performance, based on data from Sensor Tower.
Hearthstone
Weekly Revenue: The app saw a significant peak in revenue in late July, reaching around $249. However, it experienced fluctuations throughout the quarter, closing September with approximately $27.
Weekly Downloads: Downloads were relatively low, peaking at 19 in early August. The numbers dwindled towards the end of September.
Weekly Active Users: Active users hovered around 150-170 for most of the quarter but saw a slight decline towards the end, finishing with around 138.
Mighty Party: Battle Heroes
Weekly Revenue: Revenue showed a notable increase, peaking at $76 in mid-September. There were fluctuations, but the trend was generally upwards.
Weekly Downloads: Downloads were highest in mid-July with 346, but saw a steady decline towards the end of the quarter, ending with 51.
Weekly Active Users: Active users saw a peak of 642 in mid-July but gradually decreased, closing the quarter at 425.
Magic: The Gathering Arena
Weekly Revenue: The app experienced a peak in revenue mid-September at approximately $55. There were several fluctuations but overall, the trend was positive.
Weekly Downloads: Downloads were modest, with a peak of 13 in early July, and saw a decline towards the end of the quarter.
Weekly Active Users: Active users were relatively stable, ranging between 28-37 throughout the quarter.
Yu-Gi-Oh! Duel Links
Weekly Revenue: Revenue showed a peak of $54 in mid-July, followed by fluctuations, ending September with around $19.
Weekly Downloads: Downloads were highest in mid-August with 18, but decreased to 5 by the end of September.
Weekly Active Users: Active users remained fairly stable, ranging between 209-258 throughout the quarter.
Legends of Runeterra
Weekly Revenue: The app saw its highest revenue in mid-September at $23. The trend was generally positive with some fluctuations.
Weekly Downloads: Downloads were low, peaking at 7 in late June, and remained low throughout the quarter.
Weekly Active Users: Active users were consistent, averaging around 29-33, with a slight dip towards the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.